Compedia has participated in joint R&D projects (financed by grants such as EU FP7, H2020-FCT-2014) with leading universities, such as Cambridge, Karolinska Institute, the Technische Universtät München, Bar Ilan University (Israel), Katholieke Universiteit Leuven (Belgium). The results are outstanding high-technology products for the educational, e-health and industrial training markets.
Some of our partners include:
- Intel: Compedia and Intel have developed several products together.
- Pandu-Park is based on Intel’s Ultrabook with touch technology. Pandu-Park gives toddlers an easy-to-use enriching cognitive and motoric experience.
- Macomba, which runs on an Intel Classmate PC, teaches children with Type 1 Diabetes to comply with their health regimes and maintain good nutrition. Macomba is an engaging virtual world of play, practice and exercises encouraging correct behavior in kids with diabetes through virtual rewards and monitoring mechanisms.
- AR platform: Compedia’s AR technology was developed in collaboration with Intel and demonstrated on Intel devices. Compedia and Intel Education are cooperating in promoting the technology in the market using Compedia’s patented technologies demoed on Intel devices.
- Sony, University of Bologna and others; funded by the European Union. Developed MIROR (Musical Interaction Relying on Reflection) an innovative adaptive system for learning and teaching young children music based on the reflexive interaction paradigm. The solution enables humans to compose intriguing and interesting pieces of music using artificial intelligence. Compedia developed an online environment for teaching music based on a unique algorithm and is developing user interfaces, interactive experiences and games for teachers and young students of music in order to commercialize the project.
- One Hope: OneHope is an international, US-based ministry aimed at spreading Christianity among children. One Hope is active in over 140 countries using a broad range of media including children’s magazines, animated movies, interactive games, smart phone apps and more. Compedia partnered with One Hope to develop Incredible Islands, an application-oriented Gospel curriculum for classroom and online based interactive learning. This two-pronged approach gives One Hope’s children’s ministry leaders a complete solution where leaders can guide children through a lesson in a corporate ministry setting, provide families with take-home materials, and extend their ministry beyond the walls of the church through the Incredible Islands online world.
- Autistic Research Centre (ARC) at the University of Cambridge, Bar Ilan University, Israel, and others; funded by the European Union. Developed ASC-Inclusion virtual world, an interactive software program to assist children with Autism Spectrum Disorders to understand and express emotions through facial expressions, tone-of-voice and body gestures. The system combines several advanced technologies in one comprehensive virtual world including analysis of users’ gestures, facial and vocal expressions using standard microphone and webcam, training through games, text communication with peers and smart agents, animation, video and audio clips.
- Museum of the Bible: Museum of the Bible is a US-based nonprofit organization that aims to encourage people to engage with the Bible through four primary activities – Traveling exhibits of biblical artifacts; academic research; a museum to open in 2017 in Washington DC; and a Bible curriculum for high school students. Compedia in partnership with the Museum of the Bible in the US, has developed an Augmented Reality-based full curriculum multi-year high-school course, which will connect with the design of the new museum. The course teaches the impact, history and narrative of the Bible from a non-religious point of view using Compedia’s AR platform. It engages students by embedding advanced digital content enhancements (AR objects) and an easy to use structure that works with most major Learning Management Systems. The course is for both traditional textbook-driven learning environments and those utilizing the latest in eLearning and mobile apps.
- The latest project funded by H2020-FCT-2014 is LAW-TRAIN: Mixed-reality environment for training teams in joint investigative interrogation-Intelligent interrogation training simulator.